Players with level 118 Archaeology can activate the Inspire Genius relic power at the mysterious monolith for a 2% experience increase to Herblore.ĥ% chance to create 4-dose potions instead of 3-dose. The wise perk on a weapon or tool in the main or off-hand slot can give up to 4% more experience.
Overloading consumes 6 sticks but instantly provides the maximum potency.ĭoubles the likelihood that a Portable well will create two potions. The potency level will increase every 10 minutes and will reach its maximum at level 4 (+2% to base XP). The set effect spawns Manifested knowledge every 4 minutes, which can grant 10% of a small experience lamp's experience.Įach potency level of torstol incense sticks provides a 0.5% increase to base XP gain. Purchased for 20,000 Dungeoneering reward tokens from the Rewards Trader. Requires a Herblore level of 49 and a Dungeoneering level of 49. This effect also works with juju potions, combination potions, and extreme potions.
The full set costs 12,000 Brianpoints, or 1,200 thaler. Wearing all 5 parts will give bonus experience making unfinished potions equivalent to cleaning the relevant herb. Stacks with bonuses from Morytania legs 4 and Desert amulet 4. Wearing 3/5 parts of the outfit gives a 10% chance of creating 4-dose potions instead of 3-dose.
Combination potions do not have a chance generating an extra potion although 10% more Herblore experience will be gained. All types of potions made using a portable well give 10% more Herblore experience along with a 5% chance of creating an extra potion.
This bonus stacks with the boost given by portable wells.Īcts as a free water source as well as an infinite supply of vials of water. In addition to granting a 1% Herblore experience bonus, gives a 5% chance to duplicate potions the player is making. Wearing a full set will give an extra 1% bonus experience, for 6% bonus experience in total. Įach piece of the Botanist's outfit increases Herblore experience by 1%. Note: The number and cost of the potions you need may vary slightly depending on whether you purchase herbs as grimy, clean, or (where applicable) unfinished. Always bear in mind that updates, new quests, or other game changes can suddenly and dramatically alter the economics of base resources and finished potions, even so far as rendering resources briefly unavailable or making potions briefly unsellable be patient and be prepared to change strategies as needed.
Net losses or gains will vary slightly as prices fluctuate between the date of purchase of the raw materials and the date of sale of the finished potions some potions may sell rather slowly. For players growing their own herbs and gathering their own resources, these losses represent the difference between selling the raw materials and selling the finished potions. Costs shown are determined by the expected amount of money lost after selling the potions. This guide lists methods and optimizations for training Herblore from 1 to 120. 7 Most efficient methods during DXP Weekends.4 Acquiring herbs and other ingredients.